Creative technologist in Orlando
I build the machinery behind the story.
I write and voice an audio drama, and I build the tools that make it possible: AI voice pipelines, Android apps, and an animation workflow in Blender.
INT. HOME STUDIO, ORLANDO – NIGHT
One microphone. One laptop. A full cast.
ROD
Every voice in this show is mine.
ROD (CONT’D)
The flow I built does the rest.
SFX: A laptop fan spins up.
Written for this site, in the script format I use for Excuse Us.
Selected work
Excuse Us: a one-person cast
A scripted audio drama where I play every character. To make that work, I built a voice pipeline around models trained on my own recordings, so one performance can become a whole cast.
- Finalist, People’s Choice Podcast Awards (Fiction, 2024)
- 4 out of 5 from The Podcast Geek
- Three seasons on Spreaker and the major podcast apps
How an episode gets made
1
Write
Every episode scripted in-house.
2
Perform
I record every role myself.
3
Convert
Voice models trained on my own recordings turn one performance into many characters.
4
Generate
Text-to-speech, driven by the same voice models, handles narration.
5
Mix
Foley recorded by hand, then edited and mixed in Audition.
6
Release
Published on Spreaker and sent out to every major podcast app.
Other things I’ve built
Blind Corp – D.E.N.N.I.S.
Released
The Oracle of Science.
An in-character help desk for the Excuse Us universe. Listeners type a question, and Blind Corp’s intake terminal answers from a library of handwritten responses, in a voice that never breaks character. No ads, no accounts, and no data collected.
Web
D&D Tracker
Prototype
Track your game much more easily and quickly. App coming soon!
Flutter, OCR, Android
Luna Crawl
Prototype
A pass-the-phone storytelling game for families, up to 10 players. Early playtests showed new players didn’t get the rules, so I rewrote every card and added on-screen coaching.
Flutter, Android
“And Then?”
In development
Animated shorts for Excuse Us. Clips from the show I animated in Blender, Adobe Premiere and After Effects.
Blender, Mixamo, Google Flow, Adobe Firefly, RunwayLM
Editing and motion
Before I wrote code, I cut video. My editing for The Walt Disney Company won six awards in Disney’s internal Stockfest competition, and I still cut retail and commercial spots for social and the web.
Disney Stockfest awards
Best Story
2022, 2023, 2024
Best Overall Compelling Story
2024
Most Original
2023
Best Technical Editing
2022
Hi, I’m Rodrigo.
I started as a graphic designer in Northern Virginia, then spent years in marketing and UI design for a bank, a tableware company, and a security firm. Along the way I kept picking up new tools when the work needed them, and eventually started building my own.
Today I write, voice, and produce Excuse Us under RnRaside Audio Theatre, build Android apps, and test where generative AI fits in creative work. I’m looking for a team where I can do this full time. I speak English and Spanish.
Tools I use most
AI and audio
Chatterbox TTS, Claude, Audition, FL Studio, Adobe Firefly, Google Flow, Google Omni, RunwayLM.
Code
Flutter and Dart, JavaScript, Android Studio, HTML and CSS, WordPress, Visual Studio Code
Video, design, and 3D
Premiere Pro, After Effects, Final Cut Pro, Photoshop, Illustrator, Blender
Let’s build something.
I’m open to full-time, contract, and freelance creative technologist work, in Orlando or remote.
